Activity Source
Buying a Magic Item dndbeyond.com/sources/xgte/downtime-revisited#BuyingaMagicItem
Crafting an Item dndbeyond.com/sources/xgte/downtime-revisited#CraftinganItem
Scribing a Spell Scroll dndbeyond.com/sources/xgte/downtime-revisited#ScribingaSpellScroll
Selling a Magic Item dndbeyond.com/sources/xgte/downtime-revisited#SellingaMagicItem
Repairing Items Non-magical: 1 hour per weapon, 1 hour per light armor, 2 hours per medium armor, 8 hours per heavy armor. Requires proficiency in relevant tools (leather work, smith’s tools, woodworking).
Carousing dndbeyond.com/sources/dmg/between-adventures#Carousing
Crime dndbeyond.com/sources/xgte/downtime-revisited#Crime
Gambling dndbeyond.com/sources/xgte/downtime-revisited#Gambling
Pit Fighting dndbeyond.com/sources/xgte/downtime-revisited#PitFighting
Sowing Rumors dndbeyond.com/sources/dmg/between-adventures#SowingRumors
Relaxation dndbeyond.com/sources/xgte/downtime-revisited#Relaxation
Religious Service dndbeyond.com/sources/xgte/downtime-revisited#ReligiousService
Research dndbeyond.com/sources/xgte/downtime-revisited#Research
Training dndbeyond.com/sources/xgte/downtime-revisited#Training
Work dndbeyond.com/sources/xgte/downtime-revisited#Work
Running a Business dndbeyond.com/sources/dmg/between-adventures#RunningaBusiness
Improving the Manor DM descretion