Activity
Source
Buying a Magic Item
dndbeyond.com/sources/xgte/downtime-revisited#BuyingaMagicItem
Crafting an Item
dndbeyond.com/sources/xgte/downtime-revisited#CraftinganItem
Scribing a Spell Scroll
dndbeyond.com/sources/xgte/downtime-revisited#ScribingaSpellScroll
Selling a Magic Item
dndbeyond.com/sources/xgte/downtime-revisited#SellingaMagicItem
Repairing Items
Non-magical: 1 hour per weapon, 1 hour per light armor, 2 hours per medium armor, 8 hours per heavy armor. Requires proficiency in relevant tools (leather work, smith’s tools, woodworking).
Carousing
dndbeyond.com/sources/dmg/between-adventures#Carousing
Crime
dndbeyond.com/sources/xgte/downtime-revisited#Crime
Gambling
dndbeyond.com/sources/xgte/downtime-revisited#Gambling
Pit Fighting
dndbeyond.com/sources/xgte/downtime-revisited#PitFighting
Sowing Rumors
dndbeyond.com/sources/dmg/between-adventures#SowingRumors
Relaxation
dndbeyond.com/sources/xgte/downtime-revisited#Relaxation
Religious Service
dndbeyond.com/sources/xgte/downtime-revisited#ReligiousService
Research
dndbeyond.com/sources/xgte/downtime-revisited#Research
Training
dndbeyond.com/sources/xgte/downtime-revisited#Training
Work
dndbeyond.com/sources/xgte/downtime-revisited#Work
Running a Business
dndbeyond.com/sources/dmg/between-adventures#RunningaBusiness
Improving the Manor
DM descretion