⚖️ Scaling for magical items

Rarity Price range (gp) Examples
Common 50–100 Trinkets, +1 ammo, cantrips-in-a-bottle, etc.
Uncommon 250–750 +1 weapons/armor, minor utility items (e.g., Wand of Magic Detection)
Rare 1000–5000 +2 weapons, Cloak of Protection, unique potions
Very Rare 5000–15000 +3 weapons, major defense items, powerful scrolls
Legendary 15000–50000+ Robe of the Archmagi, Staff of Power, custom artifacts
Artifact Not for sale These should be priceless, only bartered or quest-given

🍷 Scaling for potions

Potion Type Price range (gp) Rarity Examples
Healing (Regular) 50 Common
Healing (Greater) 250 Uncommon
Healing (Superior) 500 Rare
Healing (Supreme) 2000 Very Rare
Buff (Greater) 250–500 Uncommon Potion of Love = 500 gp
Buff (Superior) 500-1000 Rare Potion of Heroism = 1000 gp
Buff (Supreme) 1000–5000+ Very Rare+ Greater Invisibility = 5000 gp
Buff (Unique) 5000–15000+ Legendary Potion of Giant’s Strength, etc.

📜 Scaling for spell scrolls

Spell Level Price range (gp) Potion Comparison Notes
Cantrip 25–50 None Niche use (e.g., Message)
1st 50–100 Cheaper than potions Often cheaper than healing potions
2nd 100–200 Usually cheaper Example: Mirror Image, Blur
3rd 250–500 Similar to Buff (Greater) Dispel Magic, Counterspell
4th 500–1000 Similar to Buff (Superior) Greater Invisibility = 5000 gp (potion!)
5th 1000–2500 Similar to Buff (Supreme) Teleportation Circle, Wall of Force
6th 2500–5000 Approaches potion cap Scarce in most shops
7th 5000–10000 Legendary potion tier Plane Shift, Teleport
8th 10000–20000 Rare-to-legendary artifact Clone, Feeblemind
9th 25000+ Artifact class Wish, Time Stop — priced at narrative value

Adjustment Rules:

🏴‍☠️ Skullport modifier

Rarity Modifier Example (Base → Skullport)
Common x1.25 100 gp → 125 gp
Uncommon x1.5 500 gp → 750 gp
Rare x2.0 3000 gp → 6000 gp
Very Rare x2.5 8000 gp → 20000 gp
Legendary x3.0+ 20000 gp → 60000+ gp