If you intend to fix up and reopen Trollskull Manor, you can expect to deal with various Guilds without whose support the business is likely to fail. Repairs to the walls and the roof require the approval and oversight of the Carpenters’, Roofers’, and Plaisterers’ Guild. The Cellarers’ and Plumbers’ Guild is best equipped to handle the refurbishing of the basement and plumbing. In addition, there are a number of upgrades that can be purchased to make manor living more enjoyable or tavern-keeping more profitable.
Squalid (no profit multiplier, x3 loss multiplier) – current
Poor (x3 profit multiplier, x3 loss multiplier)
Modest (x5 profit multiplier, x4 loss multiplier)
Comfortable (x7 profit multiplier, x5 loss multiplier)
Wealthy (x9 profit multiplier, x6 loss multiplier)
Aristocratic (x11 profit multiplier, x7 loss multiplier)
Cost: 250 gp upfront, 1 day
Benefit: Enables necessary repairs and improvements and ensures you are not in violation of the law.
Cost: 1,000 gp, 3 workweeks (15 days)
Benefit: Enables additional improvements, renovations, and upgrades. Does not include any furnishings aside from those listed as being in good condition (counts as “minimal” under the Manor Furnishings upgrade). Taking a long rest in Trollskull Manor temporarily increases your maximum hit points by 1 until your next long rest.
Cost: 5 gp per tenday